I'm still not sure who's reading this blog but I'll continue updating as I work on various games. Last you heard I was getting antsy for progress. I was fortunate that last night, during my game night, two of my friends, who play many card games (including MTG), were able to play Sorcerer's Duel and give me some good feedback. Together with them I made some upgrades to the deck and even gave the spells names. Although some are quite good and others are...a stand in, I felt a lot better having worked on it.
Additionally they pointed out some flaws in the rulebook that I hadn't even noticed. I feel I'm getting better writing rulebooks as I progress down my path as a game designer. Like many other skills, you need to use the skill, hone your skill, and refine what you've worked on before to gain any increase or mastery of said skill. That said, I still have a long way to go as well.
In other news, I'm gearing up to, hopefully, be complete with Escape the Dungeon's box and rulebook. I'm going to be spending the weekend reworking the artwork and layout of the rulebook and box to accommodate the new size. I'm wanting the box to be an 8x8x2. I feel this is a good size for any box and will allow for the additions of expansions when I can create them.
With all the news out of the way I leave this with you my readers. The updated versions of Sorcerer's Duel. Print, play, and give me feedback if you will.
Sorcerer's Duel Pnp
I’m getting antsy again.
To further explain, I feel the work I’ve done on some, ok all, of my games has stalled a bit and am wanting to get something out in the world.
To date, I’ve nearly completed the upgrades to Escape the Dungeon, further refined Space Game (still no good title), costed out some projects, and created a 2 player game, Sorcerer’s Duel, that is going to have minimal artwork. (Kinda like Cheapass Games)
Despite all that work, I don’t feel like I’ve accomplished anything. I do acknowledge that Space Game and Sorcerer’s Duel need more playtesting and Escape the Dungeon needs to be printed in review copies and subsequently sent out to reviewers. My 2 main issues with that is, I don’t have a big pool of play testers to use AND I am currently limited on monetary capabilities.
I could easily start up a quick Kickstarter for Sorcerer’s Duel but don’t want another failure on my hands. What do you, my unresponsive masses, think?
I have built a PnP of a two player game I've been tooling around with for a bit. Feel free to download, print, and play this game. If you have any questions, please ask them. If you have any suggestions on ways to improve it, I'm all ears. It's purposefully created in greyscale for ease of printing and may stay like that for production. (unsure)
At the current moment it will not be available for purchase. This is not due to any copyright issues, but more of the fact the game is just not ready for release.
It requires a print of 2 (12x18) sheets and 1 (8.5x11) sheet as well as 2d6 dice. 1 d6 and 1 d3 is even better for the game but 2d6 will work just as well. This works out to be 36 cards, 1 rulebook, and 2 dice. It would be packaged into a tuckbox of sorts.
I’m currently at the Holiday Inn in Springfield, OR. I’m here for the Eugene Games Gala, aka EGG, for their game day. There’s probably 20 people here, besides me, enjoying games and making connections. Although small, the atmosphere in here is jovial and enjoyable.
I’ve played Escape the Dungeon once and Space Game once here as well. I got good feedback on both games. I don’t think most of the feedback will make it into the games, rehashing of old concepts, but it’s always nice to make a connection.
Sadly I was not able to stay the entire time because I had a food tasting for my wedding in September.
I was able to go to the 2nd Saturday Playtest and Playtest Space Game again. That Playtest went much better. I’m having issues with catching up. It seems like when one player gets their engine running the other players are left in the dust and they can’t have a chance at winning. The point spreads of the wins reflect that. First game was 16-12-1 and the Second game was 12-5-1.
Each time, that player either didn’t understand the actions of the game, had a hard time deciding what action to use on their turn, or just never got a productive turn where all the cards were in their favor.
More thought is is required to fix these issues!
First week back from Gamestorm 20 and I’m already hard at work on a new game. I got the idea on the drive home. It’s a space based mining game.
I haven’t built much story into the game just yet, but the mechanics are working quite well already. I playtested it today, for the first time ever, and there were no major glitches. (Unheard of for me) And I literally mean the first Playtest. I haven’t done any special work on it or any internal playtesting at all!
Here are some screen shots of the creation and playtesting that went on.
Its clear I have more work to be done on it, but for the most part, things are smooth. I need to add in action cards for players to use on their turns as well as the ability for players to upgrade their ships. (Maybe as an expansion?)
Space Game (Still a working title) will be made into its own page here pretty soon so you can see what’s going on with it.
As for Escape the Dungeon, I’m hard at work refining that game as well and am almost ready to declare myself done with the game and be ready for work on an expansion for that game. I’m thinking...different terrains.
Well...As you can probably tell, it’s Monday and I didn’t post for Friday, Saturday, or Sunday. As with happens with conventions, I was very busy, very tired, and making friends.
Things went well at Gamestorm 20. I got to meet a lot of fun people, had Escape the Dungeon played multiple times and got a lot of good feedback. Over the course of the next month I’m going to be updating the game to tweak the Wizard, rewrite the rules (Again!), and make the icons bigger.
We are planning on Kickstarting Escape the Dungeon next year around this time. Stay tuned for updates.
In other news, I’ll be working hard on other games in my repertoire. Additionally we may have a special announcement about something to do with Game Lab, but I can’t say anything yet.
I’ve been working hard on life, and in my spare time I’ve been working on Mini Dungeon. I’ve gotten some comments about how small the board is and how hard it is to see everything.
So...I’ve been working on making a bigger board. The movement, icons, and everything else is basically the same, but I added an icon for the party to start on, as well as creating my own version of a Boss door.
I’ve been fortunate to utilize my Cubiio engraver for some of the work but it’s rather slow and each time I run it, I need to run it twice just to get a good depth. So...mixed blessing.
Let me know what you think.
One man team heading the independent board game company in Eugene, OR.